![Enabling comprehensive optogenetic studies of mouse hearts by simultaneous opto-electrical panoramic mapping and stimulation | Nature Communications Enabling comprehensive optogenetic studies of mouse hearts by simultaneous opto-electrical panoramic mapping and stimulation | Nature Communications](https://media.springernature.com/full/springer-static/image/art%3A10.1038%2Fs41467-021-26039-8/MediaObjects/41467_2021_26039_Fig1_HTML.png)
Enabling comprehensive optogenetic studies of mouse hearts by simultaneous opto-electrical panoramic mapping and stimulation | Nature Communications
![Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1 Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1](http://what-when-how.com/wp-content/uploads/2012/06/tmp7eea115.png)
Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1
![Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1 Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1](http://what-when-how.com/wp-content/uploads/2012/06/tmp7eea111_thumb.png)
Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1
![The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter. The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.](https://kajabi-storefronts-production.global.ssl.fastly.net/kajabi-storefronts-production/themes/2467770/settings_images/0xgJ0jSrQTKtjX3amVm5_F.png)
The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.
![I need to input a 'cavity' map, but there are no options..what should I use instead? : r/Substance3D I need to input a 'cavity' map, but there are no options..what should I use instead? : r/Substance3D](https://i.redd.it/s8i4pwtmh8r91.png)
I need to input a 'cavity' map, but there are no options..what should I use instead? : r/Substance3D
![Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1 Cavity and Ambient Occlusion Maps (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1](http://what-when-how.com/wp-content/uploads/2012/06/tmp7eea110_thumb.png)